Birthday Cake & Orbital Material | The Ron & Way Show

Your favorite Open Source Sorcerers are at it again!

We take a dive into the birthday cake model I worked on for use in the planetarium, and we get to explore Ron’s delightfully clever way of using shader nodes to display a fading orbital trail.

Be sure to hit the Like button, and please do subscribe to both of our channels while you’re there.

The birthday cake was shown in the previous post along with a link to the blend file.

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The Ron and Way Show

Part of my return to sharing FOSS-y goodness online is thanks to my good friend Ron Proctor.

Ron invited me to hang out and make some YouTube videos and I’ve been having a great time. Here is our latest:

The UV dome is in my previous post here on FOSSdome, and here is the cute little galaxy I just made with Ron’s script and node setup:

swirly blue dots

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A Very Fishy UV Map

Generating a hemisphere model in Blender with properly spaced UVs for fisheye dome masters.

UVs are texture coordinates. An image plane 3D model would be measured in X and Y coordinates. The image texture applied to that model would be measures in U and V coordinates.

I frequently need to apply fisheye images to a virtual dome within Blender. Sometimes I’m prototyping, sometimes I’m building a scene with a dome in it, sometimes I’m splitting the dome into parts for special effects in the planetarium.

The quickest way has always been to create a UV Sphere and delete the bottom half.

Orange wireframe sphere wireframe sphere, bottom half orange

This results in a nice looking hemisphere, but we can’t apply a fisheye, since the UV map is half of what was created for the full sphere..

wireframe rectangle on left, wireframe hemisphere on right

Applying an image to the map yields a fun result, but not what we want..

Abstract image within a circle

Of course, a new UV map is required:

By unwrapping the hemisphere model, we can create a closer UV map..

But the rings toward the edges get closer together, and this causes distortion at the edges of the hemisphere..

After giving up on getting Gemini to help me extract a proper map from a UV hemisphere, I asked Gemini to write me a python script with 3 parts:

  1. Create a flat circle with equally spaced rings
  2. Unwrap the model to get a lovely UV map
  3. Reposition the vertices of the circle to form the hemisphere.

It worked! And just look at the spacing on this lovely UV map…

And the same image texture applied.. just look at those edges, they are true!

The script can be downloaded here: UV_Dome_Generator_for_Good_UVmap.py

For the script, example blend file, an exported fbx model, and summaries of the method and the several wrong turns it took before I thought to make a circle first, go to https://github.com/waystar/Blender-UV-dome-generator.

It has been a minute

I’m still around, and hope to start posting new content and samples of things I’ve been up over the past 5 years.

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Episode 14: Chandra Models and VR stuff

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Episode 14: Chandra Models and VR stuff
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A few updates and some cool Chandra X-ray Observatory stuff!

Links mentioned in the episode:

Museum & Informal Education Alliance https://informal.jpl.nasa.gov/museum/

Kim Arcand https://www.kimarcand.com/

Walking Among the Stars (VR stuff) https://chandra.cfa.harvard.edu/vr/

Chandra 3D models https://3d.si.edu/collections/Chandra

PPA Youtube channel https://www.youtube.com/channel/UC-pfVOHnkvAV_fdnKLdqzwA/videos

Stellarium Landscape zip files for easy installation https://github.com/waystar/StellariumLandscapes/releases/tag/v1.1

JunoCam Citizen Science

My first attempt at Citizen Science on display in the dome!

A few weeks ago, I watched this video, produced by the Griffith Observatory a year ago:

As in the demonstration video I watched, I used Gimp. Of course I could have used Krita, but Gimp is my go-to since I’m so familiar with it.

First I downloaded set of images from 2021-07-21 Perijove 35:

https://www.missionjuno.swri.edu/junocam/processing?id=11074

I opened the three color PNGs as layers and colorized them accordingly.

Then I played around with the individual layers’ brightness and contrast settings, then combined using Screen as the blend mode.

After I got the colors close to how I liked them, I used the G’Mic Tone Sharpening to bring out the detail.  (https://gmic.eu/index.html)

Before tone sharpening
After tone sharpening

I spent very little time on it, about 25 minutes total. I’m pleased with it and look forward to showing others how to make their own.

Episode 13: Open Source Information – Focus on Books

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Episode 13: Open Source Information - Focus on Books
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An update on what I’ve been up to, followed by some useful sources for open textbooks.

Links mentioned in the episode:

The Changelog: Open source goes to Mars  https://changelog.com/podcast/440 

Learning with Python: How to Think Like a Computer Scientist by Allen Downey   https://greenteapress.com/wp/learning-with-python/

Python for Everybody: Exploring Data in Python 3 by Chuck Severance   https://www.py4e.com/book

Eloquent JavaScript   https://eloquentjavascript.net/

MIT OpenCourseWare  https://ocw.mit.edu/courses/online-textbooks/

OpenStax  https://openstax.org/subjects

Milne Open Textbooks  https://milneopentextbooks.org/

The Missing  Link  https://milneopentextbooks.org/the-missing-link-an-introduction-to-web-development-and-programming/

American Institute of Mathematics  https://aimath.org/textbooks/approved-textbooks/

Games and Puzzles  http://www.artofmathematics.org/books/games-and-puzzles

Green Tea Press  https://greenteapress.com/wp/

OER Commons  https://www.oercommons.org/

Open Textbooks Library  https://open.umn.edu/opentextbooks/

Introduction to Permaculture  https://open.umn.edu/opentextbooks/textbooks/introduction-to-permaculture

Project Gutenberg   https://www.gutenberg.org/

Episode 12: Sources of Free Content

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Episode 12: Sources of Free Content
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Links mentioned in the episode:

NASA 3D resources   https://nasa3d.arc.nasa.gov/ 

The Celestia Motherlode   http://www.celestiamotherlode.net/ 

ESO   https://www.eso.org/public/

ESA/Hubble   https://esahubble.org/

NOIRlab   https://noirlab.edu/public/

NASA Science Visualization Studio   https://svs.gsfc.nasa.gov

NASA Open Data Portal   https://data.nasa.gov/ 

NASA Photojournal   http://photojournal.jpl.nasa.gov

Planetary Data System   https://pds.nasa.gov/

NOAA Science on a Sphere   http://www.sos.noaa.gov/Datasets

USGS Apollo panoramas   http://astrogeology.usgs.gov/maps/moon-apollo-landing-panoramas

The Gateway to Astronaut Photography of Earth   http://eol.jsc.nasa.gov/

Database of Asteroid Models from Inversion Techniques (DAMIT)   https://astro.troja.mff.cuni.cz/projects/damit/

OpenClipArt.org   https://openclipart.org

OpenGameArt.org  https://opengameart.org/

HDRI haven   https://hdrihaven.com/

TextureHaven   https://texturehaven.com/

3DModelHaven   https://3dmodelhaven.com/

Episode 11: FOSS for Video Editing

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Episode 11: FOSS for Video Editing
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This week I followed a rabbit hole that led me to rediscover some projects I’d previously not liked, but now they have the potential to be what I need.

Links from the episode:

unfa channel   https://www.youtube.com/user/unfa00

TechHut channel   https://www.youtube.com/user/TechHutus

TechHut top 10 Linux apps  https://www.youtube.com/watch?v=xeVJydgFKWo

Vokoscreen  https://github.com/vkohaupt/vokoscreenNG

KdenLive  https://kdenlive.org/en/

KDE   https://kde.org/

OpenShot Video Editor   https://www.openshot.org/

ShotCut  https://www.shotcut.org/

Blender  https://www.blender.org/

Natron  https://natrongithub.github.io/