I saw this posted on Blendernation this morning:
ToxicTuba shares a list of Blender texture resources that are well-worth checking out.
Free and open source software for the planetarium dome and other immersive environments.
I saw this posted on Blendernation this morning:
ToxicTuba shares a list of Blender texture resources that are well-worth checking out.
A year ago I started looking into Unity and quickly put it aside because other things came up and the frustration in learning did not motivate me to get back to it.
Here I am a year later, playing with Godot Engine on a rainy day. It is open source under the MIT license.
I must say that Godot is very clean and is working great both on my Windows 10 laptop and on my Linux machine. I’ve never used GDScript before, but the built-in editor is super helpful.
I’m in the Hello World stage of learning, but the early tutorials are already making so much more sense than I’d expected given my troubles with learning Unity. To be fair, it doesn’t necessarily mean that Godot is better than Unity. But it does mean that I can recommend the online tutorials in the Godot Engine documentation.
My friend Ron Proctor gave a great talk on Blender 2.80 today.
He has some Blender 2.80 intro videos available.
Check them out:
Introduction to Blender 2.80 – Ron Proctor