Saw this on BlenderNation today…
The complete beginners guide to Blender nodes, Eevee, Cycles and PBR
Wow. I like this. I like this a lot.
http://artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/
Free and open source software for the planetarium dome and other immersive environments.
Saw this on BlenderNation today…
The complete beginners guide to Blender nodes, Eevee, Cycles and PBR
Wow. I like this. I like this a lot.
http://artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/
Additional testing held up. Distant fuzzy stuff at the edges blended nicely.
As expected, anything near intersection edges with glowiness would blend oddly, although not nearly as bad as I thought it would be.
That means rendering out separately the things to have glow applied and then do glow in compositing after stitching.
This will require serious planning but will still be worth it for the speed advantage with Eevee.
So in conclusion, I can happily add Eevee + Hugin to my production workflow.
Now I need to test it with a variety of scene types to see how the seams turn out. Even if I can’t use this for all cases, it will still work for enough situations to have made this worth my while.
I’ll keep updating on this, and will share the scripts and make a tutorial or how-to if there is enough interest.