Testing with Blender and Hugin

Blender 2.80 features the superfast render engine Eevee, but there’s no fisheye camera as there is with the Cycles render engine. So it’s back to the old-fashioned method of rendering out panels to be stitched together.

Instead of rendering out 90 degree panels, I’m trying 110 degree panels and then using Hugin to stitch with blending. To reduce nastiness of seams, at least making them less obvious.

One frame at a time works great, but scripting it to run from command line and iterate through the frames isn’t working so great. Yet. There is a newer Hugin command-line program called hugin_executor.exe that works exactly like stitching from the gui, but I haven’t figured out a way to pass along different input files than the ones saved to my custom PTO file. I might try a script that copies each set into a scratch folder and renames them into what the PTO file wants, then renames the result and puts into a results folder.

Blender
Hugin

Blender workshop at the 2017 Pleiades Conference

This was another great memory.

I had lots of wonderful help running the workshop, and I was very proud of the result. The materials include several examples of methods for creating fulldome content with Blender 2.79.


The materials are currently on my GitHub account – click “Clone or Download” to download the whole thing as a zip file.

2017 Blender Workshop Materials

I hope to remake the materials with Blender 2.80. Mostly the same, but the interface and shortcuts have changed. The new features are still evolving and could merit a new chapter.

I’m keeping the Blender 2.79 materials around, though. Folks with older computers might not be able to run Blender 2.80.

Untitled

Memories… From a very early GLPA Blender workshop…  2009 if I had to guess.