GIMP 2.10 is so good that I urge anyone still using the older versions to update.
And if you’re using GIMP (or Krita), then you absolutely must get G’MIC. Anyone manipulating images should have these tools available.
Fun with G’MIC filters in GIMP:
Free and open source software for the planetarium dome and other immersive environments.
Planetarium professional since 1992. User of Free and Open Source Software since 2001.
I’m half-watching these and listening as I do other things, pausing to note differences from 2.79 that I know will trip me up.
From the official Blender YouTube channel
https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6
I saw this today on BlenderNation.
A very easy to follow demonstration of setting up nodes in Blender 2.8 to create a circuit board texture from Leroy Xie.
Direct link: https://youtu.be/9iO-7RbDSw8
https://youtu.be/9iO-7RbDSw8 |
Download it from www.blender.org.
Extract the downloaded file, then run Blender straight from the extracteed folder.
Saw this today on BlenderNation:
https://artisticrender.com/more-than-30-blender-modeling-tools-explained/
Erik Selin created this outstanding list describing more than 30 Blender modeling tools.
I saw this posted on Blendernation this morning:
ToxicTuba shares a list of Blender texture resources that are well-worth checking out.
A year ago I started looking into Unity and quickly put it aside because other things came up and the frustration in learning did not motivate me to get back to it.
Here I am a year later, playing with Godot Engine on a rainy day. It is open source under the MIT license.
I must say that Godot is very clean and is working great both on my Windows 10 laptop and on my Linux machine. I’ve never used GDScript before, but the built-in editor is super helpful.
I’m in the Hello World stage of learning, but the early tutorials are already making so much more sense than I’d expected given my troubles with learning Unity. To be fair, it doesn’t necessarily mean that Godot is better than Unity. But it does mean that I can recommend the online tutorials in the Godot Engine documentation.
My friend Ron Proctor gave a great talk on Blender 2.80 today.
He has some Blender 2.80 intro videos available.
Check them out:
Introduction to Blender 2.80 – Ron Proctor
Last year’s upgrade and other things put this project on hold. I’m definitely going to resume working on it, especially since I’ve already put a lot into it.
A few production test stills made last summer before I had to put it on hold.